Book Summary - Early Retirement Extreme by Jacob Fisker

creation date: 2016-12-03, latest update: 2020-08-30

The Lock-In

Most people are trapped in a mass delusion: spending money equals success.

Plato’s Cave

Like Plato’s cave, most people follow a common life track: school → university → career. This path is not efficient.

The cost of specialization: Degrees and specialized careers are fragile to change. Generalists fare better.

Corporate ladder reality: The ladder is more like a pyramid. Survivorship bias hides this truth.

The Problem with Personal Finance

Cash flow crisis: Single income stream. Many debts.

Consumer debt destroys wealth: Unlike business debt, consumer debt does not generate income. Major consumer debt means borrowing from an uncertain future.

No savings buffer: Most households save nearly nothing.

Retirement: A Modern Invention

Retirement is a relatively new phenomenon from the 20th century. Most early retirement resembles a long vacation. A net drain on society’s productivity, just spending past accumulated wealth.

Breaking Out of the Lock-In

Economic Degrees of Freedom

To understand a system, identify its degrees of freedom and constraints.

The Coupling Graph

We analyze economics using two axes:

Horizontal axis (Coupling): From loose to tight. Loosely coupled systems are less likely to fail.

Vertical axis (Organization): From linear to non-linear. Non-linear feedback creates convex payoffs.

Four Types of Workers Matrix

Four Types of Workers

Each type has different risks, rewards, and culture:

Salary Man (Tight/Linear)

Tied to one employer. Fragile when things change. Rewards scale linearly with effort, or less.

Salary Man Cash Flow

Working Man (Loose/Linear)

Freelancers with uncertain income but less risk. Linear rewards.

Business Man (Tight/Non-Linear)

Owns one or more businesses. Personal cash flow is tiny compared to business cash flow under their control.

Renaissance Man (Loose/Non-Linear)

A combination of all three types.

Renaissance Man Cash Flow

Succession and Cycles of Change

Different types dominate at different stages. Like species in nature:

Ergodicity and Destiny

What is ergodicity? Space average equals time average. If you look at one point over time, you get the same answer as looking at all space at one time.

However, Jacob uses ergodicity slightly differently: With a certain set of behaviors, over time, that species will end up where it deserves. Luck plays a part in the short term, but not long term.

Building agency: To achieve long-term goals, we need agency to follow a set of behaviors through habit or sheer willpower over time.

Agency is the attitude that any problem can be fixed, given enough time, effort, and determination. Agency transfers across different fields. To build it, grit through something very difficult at least once in your life.

Our Current World: Climax Stage

We have an economic model based on pulling resources from the ground, turning them into unnecessary products, getting people to buy them, then getting people to throw them away for newer products. This kind of GDP is not sustainable.

The Renaissance Ideal

Human Capital and Personal Assets

The Renaissance man builds capabilities across four domains:

Physiological

Intellectual

Economic

Emotional

Social

Technical

Ecological

Principles over techniques: Fundamental principles, concepts, or structures are more important than specific techniques. Principles always apply to other fields.

Learning by doing: People remember most of what they do, some of what they say, but little of what they see or hear. Therefore, do things. In cooking, leave ingredients out or substitute new ones to see what happens. In sports, practice unmastered techniques actively and combine them with other techniques. In finance, try investing in different things.

Gauging Mastery

Time-based: 1,000 hours to Journeyman. 10,000 hours to Expert.

Progression: Copying → Comparing → Compiling (collecting) → Computing (pairing) → Coordinating (refining) → Creating (synthesis)

Decoupling and Increasing Complexity

Increasing complexity means higher capability, often at the cost of higher maintenance or lost responsiveness to change.

Simplicity, often by decoupling several joined variables, makes the system more predictable and easier to maintain or change. An even better way is to use abstractions (lossless compression) to maintain capability and simplify systems.

Complex systems, if designed well, are more resilient than simple systems.

Work switching has a cost, depending on the nature of work. Managers versus hackers.

Strategy, Tactics, and Guiding Principles

Plan vs Tactic vs Strategy

Tactic: Detailed concrete steps to reach a goal.

Plan: A string of actions following a certain path. Get a single error, stop.

Strategy: A web of actions. A line gets cut, move to another line toward the goal.

Strategic Principles

Modular design: Decouple and switch between modules easily. This decreases dependencies and increases resiliency. Example: being capable of getting more than one job (income module), or having several paths to get what you want (expense module): haircut from a salon, doing it yourself, or knowing a friend with the skill.

Work to learn: Don’t work to earn money. Work to learn new skills, gain new connections, and create new opportunities.

Valuable hobbies: Focus on hobbies and projects that are at least free or can produce value or earn money.

Holon: Prefer strong coupling within the project or module and loose or no coupling to the external world.

Keep modules simple: Make modules simple, small, and not time-critical as much as possible. You can wait to buy stuff at a better price.

Vector thinking: Each action is a vector in multi-dimensional goal space (one goal per axis). Each second or nth order effect changes the direction and magnitude of that vector. To simplify, think of the effect as positive or negative to each goal and combine them.

Goals as properties: Define goals as properties: losing or saving money, decreasing or increasing health, etc.

Tactical Principles

A Renaissance Lifestyle

The strategy for living like a Renaissance man:

Why possessions are mendokusai (troublesome): They cost money, take up space, require maintenance, may lead to getting more things, can get stolen, and are hard to get rid of.

What should we own: Things that have suitable quality and low lifetime cost. Durable. Small or lightweight. Easy to maintain and get rid of.

Annual cost = (bought price - used price) / years used

Exception: Do invest in things you use often.

Housing

Work

Food Supply

Foundations of Economics and Finance

The Ecosystem Loop

Complete ecosystem: Resources → Producers → Consumers → Decomposers

Modern economics: Only Producers → Consumers

The economy can’t keep growing forever without killing itself if the cycle isn’t completed.

Ecosystem Loop Comparison

The ERE Goal

The key goal for an Early Retirement Extreme investor is to create an ecosystem or asset that can sustain itself plus the investor.

The Workforce Reality

Since full-salaried pay often has more to do with negotiation skills, politics, or tenure rather than productivity, the workforce divides into three types:

Accumulation Phase

Full-time salaried work is still good for the fund accumulating phase, but optimize the trade-off for time and freedom.

Key Numbers

30 years of expenses saved and Safe Withdrawal Rate (SWR) of 3% for long-term sustainability.